12/25/2023 0 Comments 7 days to die mods stack![]() At 8m, the player has a 20% chance to break their leg, which increases by +20% for every meter over 8. Each additional meter increases the odds of spraining a leg by +25%, and increases damage taken by 5. At 7m, the player takes 5 damage, and has a 25% chance to sprain their leg. Safe Fall Distance - The distance at which a player can fall without taking damage. Recoil refer to vertical and horizontal recoil respectively. Recoil will cause your screen to shake and vision to displace. Recoil - The kick of your gun as a result of firing. ![]() Magazine Size - Refers to how many bullets can be loaded into a gun. They will eventually stand back up and resume pursuit. Knockdown - Knockdowns are when a zombie is temporarily knocked to the ground, vulnerable and unable to attack. Accuracy will gradually decrease when rapid firing. Incremental Spread - Causes your accuracy to decrease more after firing a shot. Some Mods will have certain effects triggered only while hipfiring. Hipfire - Firing a weapon without aiming. Because of this, Handling also increases how well you can maintain accuracy while rapid firing. Handling - Weapon Handling refers to how quickly you reach a stable accuracy while aiming or hipfiring (your accuracy increases faster). Base Fire Rate is dependent on the type of weapon. Past the Effective Range, damage will decrease gradually until it reaches zero at a Maximum Range.įire Rate - How many bullets can come out of your firearm. 10% Degradation = +10% Durability).Įffective Range - The range at which your weapon can deal maximum damage. Degradation directly increases durability (e.g. Slowly, their movement speed will increase until they've reached their original mobility.ĭegradation - Refers to the rate at which your item loses durability as it is used. See Additional Guides for additional information.Ĭripple - Zombie has their movement speed slowed down significantly for a short duration. Knives will guarantee one bleeding wound, which are stackable. Armor Rating does not protect against explosive damage.īleed - Enemy loses 0.9 Health per second, for 20 seconds (18 Damage total, if not refreshed). 50 Armor Rating = 50% Damage Resistance). Armor Rating is directly converted into resist (i.e. Some Mods will have certain effects triggered only while aiming.Īrmor Rating - The amount of damage resistance an enemy or player has. Higher accuracy (or accuracy bonuses) will improve your firing precision.Īim - Firing a weapon while aiming down sights with M2. Good for those trying to pinpoint exactly what they want in a build, or just didn't know what a certain stat meant.Īccuracy - The precision of your weapon's cone of fire. This patch prevents playback of these announcements and stops broadcasting them to other players if you are hosting.A list of definitions for all terms used throughout the guide. MuteTraderAnnouncementsīuilding a base right next to a trader's outpost might sound like a good idea until you hear the same loud annoying announcement 3 times per day. This patch stores this value in a separate config file and optionally (enabled by default) limits FPS to 1 if the game isn't focused to save electricity. The easiest fix is to use 7 Days's "settargetfps" command but it's not persistent across game restarts. FpsLimiterĪMD's built-in FPS limiter doesn't work when the game isn't focused. This patch saves resources by turning off workstations so you don't have to manually count fuel every time before using it or wait and manually turn it off. Some workstations in this game require fuel but they don't stop using it when they aren't doing anything useful. These libraries allowed me to easily include my patches. ![]() ![]() It took me a really short time to find good tools such as BepInEx and Harmony. I already had experience with patching games using dnSpy so I've decided to fix couple annoyances by myself. 7 Days to Die (The Survival Horde Crafting Game) runs on Unity (game engine) which is trivial to reverse engineer and modify. ![]()
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